Freeze to Mesh
Convert an object to a static mesh — useful for performance or finalising geometry, but the conversion cannot be undone.
Freeze to Mesh converts an object into a fixed triangle mesh. After freezing, the object is no longer an editable shape — its original shape parameters are gone. What remains is geometry: the triangles that represent the surface at the moment you froze it.
When to freeze
Performance. AdaShape recalculates the mesh for editable objects whenever tessellation settings change. Frozen objects do not recalculate — they are already a mesh. If a complex sub-component is finished and you do not need to edit it further, freeze it to reduce the load on the rest of your model.
Finalising geometry. Before exporting, freezing ensures the mesh is exactly as you intend. Boolean results and linked mirrors can be frozen to produce a clean, stable mesh for export.
Detaching a clone. Freezing a clone breaks its link to the source object. The frozen clone becomes an independent mesh and will not update if the source changes.
How to freeze
- Select the object or objects you want to freeze.
- Open the Instance Management menu and choose Freeze to Mesh.
The selected objects are converted in place. Their entry in the Parts Tree updates to reflect the frozen state.
Important: freezing cannot be undone
Once an object is frozen, you cannot recover the original shape parameters. Undo works immediately after the operation, but once you close the file the original form is gone. Only freeze geometry you are certain is final.