Sphere
Create a sphere with a configurable radius.
A sphere is a perfectly round solid — every point on its surface is the same distance from the center. Use it for rounded details, ball joints, decorative elements, or as a cutting shape to create rounded pockets.
Adding a Sphere
Click the Add Sphere button in the toolbar. A sphere appears in the scene at the current position.
Parameters
Select the sphere to see its parameters in the Value References panel.
| Parameter | What it controls |
|---|---|
| Radius | Distance from center to surface |
Type a value directly into the field, or drag the on-screen handle to adjust the radius interactively.
Mesh quality
A sphere is approximated by a triangle mesh. At the default tessellation level the surface is smooth for most purposes. If you need a finer surface for production export, increase tessellation via Settings → Tessellation before exporting.
Next steps
A common use for a sphere is as a cutting shape: position it partially overlapping another object, then use Boolean Cut to carve a hemispherical pocket. Use Freeze to Mesh if you want to fix the sphere’s mesh and prevent it from reacting to future tessellation changes.