Cylinder
Create a cylinder with a configurable radius and height.
A cylinder is a circular solid with flat top and bottom faces. It is the natural starting point for pins, posts, tubes, knobs, and holes.
Adding a Cylinder
Click the Add Cylinder button in the toolbar. A cylinder appears in the scene at the current position.
Parameters
Select the cylinder to see its parameters in the Value References panel.
| Parameter | What it controls |
|---|---|
| Radius | Distance from center axis to surface |
| Height | Length along the vertical axis |
Type a value directly into any field, or drag the on-screen handles to adjust interactively.
Creating holes
The most common use of a cylinder is as a cutting shape. Position the cylinder where you want the hole, size it to the correct diameter, then select both objects and apply Boolean Cut. The cylinder is subtracted from the target object, leaving a clean circular hole.
For precise hole placement, use the Focus Pointer to snap to a surface, then use Place to Focus Pointer to position the cylinder exactly.
Mesh quality
Like all curved surfaces, a cylinder is rendered as a triangle mesh. The default tessellation is smooth enough for most work. Set tessellation to High or Ultra before final export.