Importing 3D Models
Import OBJ, STL, FBX, STEP, and other 3D formats — drag and drop into the viewport or use File → Import 3D.
AdaShape supports a range of 3D mesh formats. Drop a file directly into the viewport, or use File → Import 3D from the menu. You can also drop a ZIP archive to import multiple files at once — a progress overlay tracks the batch.
Supported Formats
| Format | Extension |
|---|---|
| 3D Manufacturing Format | .3mf |
| Collada | .dae, .xml |
| Autodesk DXF | .dxf |
| 3D Studio | .3ds |
| FBX (ASCII and binary) | .fbx |
| glTF / glTF 2.0 | .gltf, .glb |
| Stereolithography | .stl |
| Stanford Polygon Library | .ply |
| Wavefront Object | .obj |
STL files are scaled automatically to fit the workspace on import.
Mesh Healing
AdaShape applies lightweight mesh healing to every import: vertices are welded and small holes are filled where possible. The result is a fixed-density mesh — it does not react to tessellation changes after import.
What Imports Well
Mesh quality determines whether an import succeeds. Meshes made for manufacturing — parts designed for 3D printing or CNC, STEP files exported from CAD tools — are watertight by construction. They import cleanly and work reliably with boolean operations.
Meshes from games, real-time rendering, or general 3D art are often not watertight. They may have overlapping faces, open edges, or internal geometry that the healing pass cannot resolve. If you know a file was prepared with manufacturing in mind, it will likely import without problems. If the source is unknown, the result is less predictable.
This is a practical distinction, not a limitation unique to AdaShape — non-manifold geometry is simply not suitable for solid modeling operations regardless of the tool.