Layers and Display
Toggle the grid, reference points, edge lines, X-Ray, and wireframe rendering using the Layers toolbar.
The Layers toolbar gives you independent control over what is drawn in the viewport. Each toggle is on or off — they do not affect the model, only what you see.
Layer Toggles
| Layer | What it shows | When to use it |
|---|---|---|
| Grid | Construction grid on the base plane | Spatial reference during placement and sketching |
| Points | Reference points and vertices | Checking vertex positions; snapping reference |
| Edges | Hard edges and silhouette lines highlighted on mesh surfaces | Evaluating edge flow and surface transitions |
| X-Ray | Transparent rendering of all objects | Inspecting internal geometry; positioning objects inside other objects |
| Wireframe | Wireframe mesh in place of solid rendering | Checking mesh structure; diagnosing tessellation |
Notes on specific layers
Edges draws a line wherever the surface normal changes sharply — at hard edges and along the silhouette of curved surfaces. It is useful for reading form when rendering alone is not enough.
X-Ray makes every object semi-transparent. Geometry behind other geometry becomes visible. Use it when you need to see how parts relate internally, or when placing a feature inside a shell.
Wireframe replaces solid rendering with the triangle mesh. The detail you see depends on the current tessellation resolution — raise the level if the mesh looks too coarse.
Toggle any layer at any time. The setting does not create an undo point.